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We define ‘governance’ as ‘the constrained decision-making process of loyal players for the long-term development of the game’.
To filter out loyal players, we measure the production of governance votes from two perspectives: assets and behaviors. The assets a player owns reflect the player's investment of money and time in the game, while the player's in-game behaviors are the real connection between the player and the game. We will gradually establish a measurement system based on players’ assets and in-game behaviors.
As an experimental plan in the process of exploring ‘co-build with the community’, the governance system will only be implemented gradually after the stable ecosystem and long-term consensus have been established. The content below is a preliminary design.