> For the complete documentation index, see [llms.txt](https://whitepaper.seraph.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.seraph.game/gameplay/heroes-and-characters/character-stats.md).

# Character Stats

The character panel displays a hero’s attributes, such as Life, Mana, Defense, Strength, Dexterity, Stamina, and Energy. Using a level 1 Sorceress as an example, these basic stats define a character's abilities and progression.

<figure><img src="/files/lJalUjiPwTAmLYGthRHv" alt=""><figcaption><p>Character Panel of Sorceress</p></figcaption></figure>

Upon leveling up, characters gain increases in their Life and Mana stats at rates specific to their hero class. Additionally, players receive 5 stat points per level, which can be freely distributed among Strength, Dexterity, Stamina, and Energy, allowing for personalized development of their heroes.

**Strength**: Determines the types of weapons and armor the character can equip. It also increases the amount of physical damage the character can inflict.

**Dexterity**: Improves the character’s ability to dodge attacks and enhances accuracy for both melee and ranged attacks.

**Stamina**: Increases the character’s Life pool, enhancing overall survivability during battles.

**Energy**: Expands the character’s Mana pool, allowing for more frequent use of spells and special abilities.
